Hey there, this is my first ever videogame!

A maze game for the Commodore 64 where you try to collect as much treasure as possible, while the Monster of Dungeons tries to stop you! It's also hungry!

You leave a trail while moving, which the Monster follows, but there are ways to make it go astray...

Superchase Remix is called like that because I remixed three different versions of the same game that got published in Compute! magazines and books in the early '80s (the original Vic-20 version was published on October 1982, so exactly 40 years ago).

The game is written in XC=BASIC 3.1, XC stands for "Cross Compiled". Find more details and the documentation on its website.

This game is open-source! See it here!

Anthony Godshall
- Original VIC-20 version
Compute! Gazette - Atari version graphics
Cheryl Regena - TI99-4/A version

Updated 21 days ago
Published 26 days ago
TagsCommodore 64
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes

Install instructions

You can try the game without installing anything, thanks to LVLLVL!

Otherwise you'll need a C64 emulator ( VICE is the one I used while developing this) or a real machine, please download the PRG file.


superchase.prg 13 kB

Development log


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Am I missing something? When the monster catches you the score is reset (to the score you had when starting the level). You have infinite tries? No lives, no highscore list? Its a nice game and I would play it more. But somehow these things keep me away from doing so.
Then again its a free game.

Hey there, thank you for checking this out!

I don't think you're missing anything. It's basically a weird remake of an early '80s BASIC game, but still I thought it wouldn't be interesting to have lives and volatile highscores in 2022 (it would have been nice to have an online highscore list but, as this is a Commodore 64 game, there are no standard network capabilities). Yeah, the score does get reset when you get eaten, as I thought at least one penalty had to be in place :)

Exactly, it's a little free game and I'm already happy that people are checking it out, I had zero expectations. I will think about your feedback for my next thingy, so thank you again!

Fun game. Enjoying it a lot.

Happy to hear that! πŸ˜Š

tedious gameplay. not my thing.

ahhhh yes... so nice to play!

You know, while working on this, I occasionally felt like the Tetris author, I read that sometimes he had trouble making progress on the game because he wasted time playing it, and I did the same! πŸ˜„ Thank you for checking this out!

Great game. Congrats on making your first game!

Thank you, deeply πŸ™πŸ˜Š

Bonito juego,gracias

‘Gracias, me alegro de que te haya gustado el juego! 😊

very good

Grazie! <inchino>

Nice game!

(1 edit)

Oh wow, thank you so much, I feel honoured, really! 😊

Just a tiny note: the platform is the Commodore 64, not the Spectrum πŸ˜„ I understand perfectly why you got confused, it's the font. I drew it myself, I wasn't thinking about the Spectrum at all, but I realized, once I finished, that it reminded the Spectrum a bit πŸ˜

EDIT: oh I see now that the video description mentions the C64, sorry!

Thank you so much for playing the game and making this video! Viva Saberman & Ultimate Play the Game! I used to play Sabre Wulf and Knight Lore back in the day! πŸ˜ƒ

Nice game 😁

Well, thank you! 😊

I love minimalist games 😁 May there be more of these. 

It's quite an art to do them right, today. Back in 1982 you had to be minimalist πŸ˜„ 

Jokes apart, they can be great and evoke such a great atmosphere with so little...

Congratulations on your first release! I love it!

Grazie! <takes a bow>